![]() ![]() The conclusion is that Lara would have been able to access and swim in this river. A large square of swimmable water is present. These buildings also have "reflected" versions built in- indicating that water was to be implemented. The streets continue past the roadblocks, even using unique textures.īut the left is more interesting there are two bridges over a river, with buildings in the distance- this geometry is never seen at all except during a brief cutscene. To the left of Janice, there is a low set of road barriers that prevent Lara from going further. Lara can manually open the door leading to the Derelict Apartment Block however, once inside, there is no collision. This allows Lara to explore the alternate route through the level described above. The level can be completed normally but at the end, the cutscene that loads the next level will not trigger, nor will the death zone in the courtyard. If the player takes one step back, then crawls forward and to the left, the game will fade out and re-load the Parisian Backstreets. This level contains a strange oversight: after completing the Serpent Rouge, Lara exits at a high balcony. The alternate route ends with Lara entering the gate into the front yard of the Derelict Apartment Block (this garden and gate are seen in the end of the regular level and in the next cutscene, but Lara dies instantly if she enters the zone during gameplay). In the unused tutorial, Lara teaches the player to crawl/commando crawl through tight openings she doesn't do this in the final. ![]() Lara's dialogue throughout this area refers to PS2 controls (like the analog stick), even on the PC version. Using the Courtyard Key will reload the area before letting Lara continue. This section doesn't like to load properly Lara must use the Courtyard Key to open the first door, or the next section of the level will be missing most of its textures. Part of the area can be glimpsed from the rooftops near the end of the level, and if Lara looks over the railing during the Stealth tutorial, she can glimpse the blinking light that indicates an item in the inaccessible section. It is unfinished several ledges are invisible and one large medipack may not show up properly. These areas can be accessed using the TRAOD SCU and enabling the swimming debug function (press B on the keyboard).īeyond the first hallway door, there is an entirely unused ground-based route through the level, complete with exclusive voice clips and items. Pressing the action button will return her to normal. Toggles environmental effects, including lighting and rain.Ĭycles through rendering modes: normal, wireframe, solid, ambient light, spot light.Īdditionally, while playing, pressing B on the keyboard will turn off collision, refill Lara's health and air meters, and allow her to swim freely through the level. The other F keys perform various functions. It is worth noting that this version of the pistol is correctly shown with an extended barrel, what is likely supposed to represent a threaded barrel, a necessity for mounting suppressors.Coordinates related to the player character. Some promo images depict the M-V9 with a scope and suppressor. The "Cleaner" uses two gold-plated M1911A1-type pistols with short barrels. This is the first weapon Lara can obtain and is the standard weapon used by guards around Paris. Fires 9mm rounds from a 12-round magazine. Note: Every handgun model uses the same texture on both sides, granting unrealistic features for guns, such as an ambi slide release lever for the M1911A1, or an extractor that is present on both sides of the Hi-Power.Ī nickel M1911A1 variant with front cocking serrations and black grips, known as the "M-V9" in the game. The following weapons appear in the video game Tomb Raider: The Angel of Darkness: In terms of firearms, AoD is notably the first Tomb Raider game not to feature Lara's dual Browning Hi-Power pistols with unlimited ammunition, instead taking the Heckler & Koch USP models seen in the first two films. ![]() Its bad publicity is considered to be the reason for Lara Croft Tomb Raider: The Cradle of Life's poor box office performance, and it led to EIDOS taking the development rights away from CORE Design, leading to the company's collapse. The Angel of Darkness appears on Wikipedia's worst video games list for its negative reception. After Lara Croft's mentor Werner Von Croy is assassinated in his apartment in Paris, Lara must uncover the mystery behind his death whilst escaping from the French authorities and a clandestine organization that wants her dead. Tomb Raider: The Angel of Darkness is a 2003 video game developed by CORE Design and published by EIDOS Interactive. ![]()
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